At the E3 games conference two years ago, the creative director of Forza Horizon, Ralph Fulton, was trying to communicate the visual beauty of the game’s sequel. During a demo session for journalists, he explained how road surfaces in the game would gather rain water after a storm, and that the resulting puddle would be truly reflective, mirroring the chassis of passing cars, and reflecting sunlight. It was a teeny detail but it spoke volumes about developer Playground Games and the studio’s obsession with sleek aesthetics. For the third title, which takes the open-world driving festival to Australia, they’ve rather outdone that boast, which now seems rather quaint in comparison. “Look at the sky,” says the art director, Benjamin Penrose, during a demo at this year’s E3. “That is a genuine Australian sky.